Evoke 2024
Seminars
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Preparing your 3D Models for realtime use
by Psykon
Getting 3D Models from your modeling software of choice into a 3D Engine can be a frustrating experience. Especially to newcomers to real time graphics. Seldom are exporters and importers able to transfer all the properties of your model seamlessly and workflows which might work well between a single 3D Modeling tool and a single real time Engine, often break apart, once you try to apply it to different software.
Let’s continue making the demoscene a (more) welcoming place! In cooperation with Grassroots of Digital Europe (GRADE, CA21141) we are honored to announce a discussion panel on the topic of inclusion in the demoscene - an issue we deeply care about and can’t wait to explore further with speakers from the demoscene, researchers joining us from across Europe and, of course, yourselves! So please join us in the main hall and let’s grab a drink and kick off the party weekend by delving into thought-provoking (and sometimes not so easy) questions in great company.
Join us for a seminar on the new Fantasy Workstation Picotron, hosted by Krystian Majewski. As an experienced game developer and educator, Majewski will provide a practical introduction to Picotron by Lexaloffle, the successor to the popular Pico-8 Fantasy Console. Perfect for enthusiasts and developers alike, this seminar offers valuable guidance on getting started with this exciting new platform.
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Procedural Geometry on the Gpu
by Mrvux
This seminar will explain various techniques to generate geometry on the fly using Gpu, which have been extensively used in (all) of our productions.